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Graph
A Graph is a non-linear data structure consisting of nodes and edges.
Dynamic Programming
Dynamic Programming is a technique in computer programming that helps to efficiently solve a class of problems that have overlapping subproblems and optimal substructure property.
Array
An array is a collection of items stored at contiguous memory locations. Arrays work on an index system starting from 0 to (n-1), where n is the size of the array.
Linked List
A linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next
Queue
A Queue is a linear data structure that follows the First In First Out (FIFO) principle.
Searching & Sorting
Searching involves deciding whether a search key is present in the data and Sorting involves arranging data in ascending or descending order
Stack
A Stack is a linear data structure that follows the LIFO (Last-In-First-Out) principle.
Tree
A Tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes.
All Problem
Data structures are containers that organize and store data, while algorithms are step-by-step procedures for solving problems.